Crisis Core is the story of Zack Fair. Zack is a member of SOLDIER, the elite paramilitary force belonging to the mega-corporation Shinra Electric Power Company. The game begins with Zack simply wanting to rise to the top of the ranks and become a hero. Of course, things never stay that simple in a Final Fantasy game and Zack end up faced with some ethically questionable situations and having to stand up for what is right in defense of the innocent. The universe of FF VII is quite in depth and at times rather confusing but overall Crisis Core does a good job of explaining everything and not delving too far into total bewilderment. Crisis Core is a prequel to the events of FF VII so fans of the series will get to meet up with many recognizable faces throughout the course of the game. You also get a lot of additional backstory on some of the most prominent characters from VII. One of the downsides to this, though, is while the story is great up to a point it ends up waxing on too long towards the end. The emotional climax of the whole game comes during an extremely memorable event which was seen as a flashback in FF VII. It is such a powerful scene but afterward there are still two more chapters where the story (almost literally) limps along until the actual conclusion. This ultimately left the overall experience lacking some of the really strong emotional impact it could have had.
One disappointment I found is that while there is a very wide array of equipment to be found, most of it not really worth equipping. A lot of what you find will be easily outclassed by something better. For example, once I found an item that gave me +10 Attack, +10 Magic, and immunity against silence the three other items I had with just a single one of those abilities were imediately obsolete. To make it worse, with only two equipment slots to fill your two best pieces are going to be worn throughout while everything else you find just piles up.
One of the most innovative and interesting elements to Crisis Core is a thing called the Digital Mind Wave. It's essentially this game's version of a Limit Break system. The DMW is a slot reel of character portraits and numbers that constantly spins in the corner of the screen while in combat. If the numbers match in certain combination you are granted a minor buff for a short time. When the party really gets started though is when two of the portraits match. This then switches the reel to full screen to see if you get a third matching portrait. If you do, Zack performs a "limit break" relating to that character. In addition, you also are sometimes treated to a small cutscene relating to Zack's relationship with that person. I find this to be a very cool idea and ties into the game in the sense of reflecting what Zack's thinking of while fighting. Also, while you cannot directly control the system it's not wholly random either. While playing, it is clear that the game does influence the probability of the reels depending on the situation, i.e. when you're in a big fight, you're going to get a lot more limit breaks than you would otherwise.
In Summary:
+ Beautiful graphics and top-notch presentation all around
+ The best music I have ever found in a handheld game
+ Tons of fan service for any FF VII buff
+ Smooth and enjoyable combat
- Anti-climactic story that misses some emotional impact
- Low level of practical customization with equipment and abilities
- Trial and error materia fusion system
- Highly repetitive side missions
Overall, Crisis Core is a very good game, just not without its faults. There is enough fan service here that any FF VII aficionado should pick it up without question. Several times I even experienced a very strange sense of deja vu as I explored in 3D the same areas I had only seen as pre-rendered backgrounds in FF VII (yes, it's that spot-on). For the average gamer, though, I still recommend Crisis Core as it is a fun game with a good story that shows off the power and style that is possible on the PSP.